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 HW Productions Beta

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Mitsukaru
Main Administrator
Mitsukaru


Admin '10 : HW Productions Beta - Page 3 Admino10
GFX Crew '10 : HW Productions Beta - Page 3 Gfxoft10
Recruiter '10 : HW Productions Beta - Page 3 Recrui10
Posts : 1328
HWPoints : 1548
Join date : 2008-06-14

HW Productions Beta - Page 3 Empty
20101207
PostHW Productions Beta

I'm sure some of you have heard of this and most of you in the chat have even played this game. Well I'm announcing that I'm officially under production of a game for Hissing Worms! In this thread I will describe in detail parts of the game. Time to give you a basic description of it also found in the game help guide(Press F1).


Quote :
How to Play

Use the arrow keys to navigate your character around each obstical.You can use any aspect of your sprite to your advantage.

Example:

On the end of your name there is a "..". You can use these 2 periods to hang off cliffs and then jump from that position to a new one.


For those of you who don't understand that let me give you a preview of what the character currently looks like. It will change in the future but this is a basic layout.

HW Productions Beta - Page 3 Pgspri11
^Note the admin symbol won't be for you when it goes multiplayer d:


So you see how you have the ".." on the end of your name. Basically you use this to hang off a ledge designed by us and you can jump from that ledge to a higher platform.


Map Making

Some of you may be wondering if we'll be having a custom made map maker for the game. Right now only me and PawnMan10 will be making maps because only us have access to the entire game file and I will not release to components. But to give you an idea of what it's like here's a preview screenshot of a typical level we would make:

HW Productions Beta - Page 3 Mapedi10

As you can see we have a grid line so you'll know where you are placing your objects and we can change the intricacy of the grid lines to make more precisely placed objects.


Zone System

This is a new feature I added to the game called a Zone System. Basically we'll be running on a different "Zone" every 10 rooms I have to make. Everytime you pass 10 rooms you'll be able to go into a "Transportation" if you please and it will take you to any Zone you want. So if you already got the basics down from Zone A you can teleport to Zone B, C, D, ect. based on how hard you want your challenge to be.

Here are basic descriptions of the zone's I have created at the moment. There will be more.

HW Productions Beta - Page 3 Zone_a10

Zone A will be the first room that everyone starts out in. It's a general place for beginners where throughout the first couple levels you just learn to get your legs for the game and you can't die. As we go to the 2nd portion of those Zone we introduce spikes and a bit more tricky jumps that will require you to think outside the box. If you die you'll be replaced at the start of the room.

HW Productions Beta - Page 3 Zone_b10

Zone B is a place for the more moderate players who still can use a little work but they know most of the controls and moves in the game. We start out by introducing some new enemies called Ghosts. The basically move and bounce on the walls and if you get hit by them you die. As you move on in the beginning we make the jumps a bit more difficult but then it starts to even out into a stead room switch towards the end where we can prepare for some more difficult stuff.

HW Productions Beta - Page 3 Zone_c10

Zone C is a place for your more introduced players looking for a challenge. We'll be introducing traps arrows shooting across the map, falling trollfaces(just a joke), and all that fun stuff.

We'll be adding more Zones as me and PawnMan10 make more levels. We plan to get at least 50-60 levels before we release the multiplayer version for beta testing. Hopefully we'll get more.

HW Productions Beta - Page 3 O9eqfk

Zone D is a place for your advanced players. It is much harder then stuff that you have seen in previous Zone's and it serves as a real challenge for everyone. There will be new ways to die including getting shot, more trollfaces, ect. This place will take true skill and determination to conquer.

Future Calendar Plans

Well for starters I plan to have a multiplayer version released in January.

Secondly sometime next year we're thinking about adding a fun "Fighting" room where you can shoot and kill people. But that's just an idea.




BETA VERSIONS

Right now I'm using MegaUpload to test the game since my computer is messed up. I have to upload it from this and then test it on another pc. So if you guys want to see the beta just come on whenever I'm on and you might see me post a link. That's an invitation saying that you can test this with me if you please, I don't mind.



SINGLE PLAYER VERSION:
http://www.megaupload.com/?d=8IHL9KY3


2 PLAYER VERSION(SAME KEYBOARD):
http://www.megaupload.com/?d=PZPOMPOS



Multiplayer Screenshots

*******NOTE********
We do NOT have multiplayer setup yet. This is was just me and my bro on the same PC.
Also this is what we plan to have multiplayer be like(only with more people and a chat). Everyone will have the green sprite only without the admin rank. Other ones are for special beta testers and admins.

HW Productions Beta - Page 3 Ixz9tw

HW Productions Beta - Page 3 300zk20

HW Productions Beta - Page 3 Fe2s09

HW Productions Beta - Page 3 Aemzxs


So thanks and hope for a great game in the future!

~KiLLErMaN99


Last edited by KiLLErMaN99 on Sat Dec 18, 2010 3:53 am; edited 9 times in total
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HW Productions Beta :: Comments

RaVeZ
Re: HW Productions Beta
Post Sun Dec 19, 2010 5:03 pm by RaVeZ
Is this going to be shooting game? lol.
Mitsukaru
Re: HW Productions Beta
Post Sun Dec 19, 2010 5:19 pm by Mitsukaru
Na RaveZ it isn't. Sometime very late into production I might have a fun shooting room where you can fight but it's highly doubtful.
avatar
Re: HW Productions Beta
Post Sun Dec 19, 2010 6:42 pm by Darkprism
One thing I could suggest that would make your production miserable is powerups. A shield good for taking an arrow, temporary invincibility, hi-jump, that sort of thing.

Ooh, and trampolines.
LolICU
Re: HW Productions Beta
Post Sun Dec 19, 2010 10:11 pm by LolICU
darkprism wrote:
One thing I could suggest that would make your production miserable is powerups. A shield good for taking an arrow, temporary invincibility, hi-jump, that sort of thing.

Ooh, and trampolines.


Wait...are those ideas to make the game worse?


Last edited by LolICU on Sun Dec 19, 2010 10:24 pm; edited 1 time in total
avatar
Re: HW Productions Beta
Post Sun Dec 19, 2010 10:12 pm by Darkprism
Not if you're good.
Mitsukaru
Re: HW Productions Beta
Post Tue Dec 21, 2010 12:41 am by Mitsukaru
Note: I now have Game Maker Pro. I can start working on Multiplayer!
Electrify
Re: HW Productions Beta
Post Tue Dec 21, 2010 1:39 am by Electrify
Okay, cool KM! Good luck!
RaVeZ
Re: HW Productions Beta
Post Tue Dec 21, 2010 1:01 pm by RaVeZ
Alright! Very Happy cant wait for multiplayer :3
zekedablitzer
Re: HW Productions Beta
Post Tue Dec 21, 2010 1:38 pm by zekedablitzer
gaaahhhhhhhh it wont work on my computer!!!!
avatar
Re: HW Productions Beta
Post Fri Dec 24, 2010 5:38 am by Garrett
Dont be snipping my post KM <.<

I also finally beat the first level of D...... Harder than my, mmk nvm just very hard. o.o
Gr33n
Re: HW Productions Beta
Post Fri Dec 24, 2010 5:55 am by Gr33n
KM wasn't the one. Let's not talk like that here.
EpicPhlamerZ
Re: HW Productions Beta
Post Fri Dec 24, 2010 8:34 pm by EpicPhlamerZ
KM can you make an option button so that we can turn off the music.
LolICU
Re: HW Productions Beta
Post Fri Dec 24, 2010 10:30 pm by LolICU
Raymond wrote:
KM can you make an option button so that we can turn off the music.

^I totally agree
Scrubby
Re: HW Productions Beta
Post Fri Dec 24, 2010 10:50 pm by Scrubby
I beat Zone D, well the first screen of it. Took forever!


Also, yeah the music does get a little annoying after a while.
avatar
Re: HW Productions Beta
Post Sat Dec 25, 2010 3:22 am by Darkprism
AfternoonRave wrote:
I beat Zone D, well the first screen of it. Took forever!


Also, yeah the music does get a little annoying after a while.

This. All of it.
Mitsukaru
Re: HW Productions Beta
Post Sat Dec 25, 2010 3:35 am by Mitsukaru
Yes I can.
avatar
Re: HW Productions Beta
Post Wed Jan 19, 2011 9:43 pm by iMurder
There's like glitches where you're off the block but still hanging.
Mitsukaru
Re: HW Productions Beta
Post Wed Jan 19, 2011 10:12 pm by Mitsukaru
iMurder wrote:
There's like glitches where you're off the block but still hanging.

If you read the directions you'll figure out that's actually part of the game...
Re: HW Productions Beta
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