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 HW Productions Beta

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Mitsukaru
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Mitsukaru


Admin '10 : HW Productions Beta - Page 2 Admino10
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Recruiter '10 : HW Productions Beta - Page 2 Recrui10
Posts : 1328
HWPoints : 1548
Join date : 2008-06-14

HW Productions Beta - Page 2 Empty
20101207
PostHW Productions Beta

I'm sure some of you have heard of this and most of you in the chat have even played this game. Well I'm announcing that I'm officially under production of a game for Hissing Worms! In this thread I will describe in detail parts of the game. Time to give you a basic description of it also found in the game help guide(Press F1).


Quote :
How to Play

Use the arrow keys to navigate your character around each obstical.You can use any aspect of your sprite to your advantage.

Example:

On the end of your name there is a "..". You can use these 2 periods to hang off cliffs and then jump from that position to a new one.


For those of you who don't understand that let me give you a preview of what the character currently looks like. It will change in the future but this is a basic layout.

HW Productions Beta - Page 2 Pgspri11
^Note the admin symbol won't be for you when it goes multiplayer d:


So you see how you have the ".." on the end of your name. Basically you use this to hang off a ledge designed by us and you can jump from that ledge to a higher platform.


Map Making

Some of you may be wondering if we'll be having a custom made map maker for the game. Right now only me and PawnMan10 will be making maps because only us have access to the entire game file and I will not release to components. But to give you an idea of what it's like here's a preview screenshot of a typical level we would make:

HW Productions Beta - Page 2 Mapedi10

As you can see we have a grid line so you'll know where you are placing your objects and we can change the intricacy of the grid lines to make more precisely placed objects.


Zone System

This is a new feature I added to the game called a Zone System. Basically we'll be running on a different "Zone" every 10 rooms I have to make. Everytime you pass 10 rooms you'll be able to go into a "Transportation" if you please and it will take you to any Zone you want. So if you already got the basics down from Zone A you can teleport to Zone B, C, D, ect. based on how hard you want your challenge to be.

Here are basic descriptions of the zone's I have created at the moment. There will be more.

HW Productions Beta - Page 2 Zone_a10

Zone A will be the first room that everyone starts out in. It's a general place for beginners where throughout the first couple levels you just learn to get your legs for the game and you can't die. As we go to the 2nd portion of those Zone we introduce spikes and a bit more tricky jumps that will require you to think outside the box. If you die you'll be replaced at the start of the room.

HW Productions Beta - Page 2 Zone_b10

Zone B is a place for the more moderate players who still can use a little work but they know most of the controls and moves in the game. We start out by introducing some new enemies called Ghosts. The basically move and bounce on the walls and if you get hit by them you die. As you move on in the beginning we make the jumps a bit more difficult but then it starts to even out into a stead room switch towards the end where we can prepare for some more difficult stuff.

HW Productions Beta - Page 2 Zone_c10

Zone C is a place for your more introduced players looking for a challenge. We'll be introducing traps arrows shooting across the map, falling trollfaces(just a joke), and all that fun stuff.

We'll be adding more Zones as me and PawnMan10 make more levels. We plan to get at least 50-60 levels before we release the multiplayer version for beta testing. Hopefully we'll get more.

HW Productions Beta - Page 2 O9eqfk

Zone D is a place for your advanced players. It is much harder then stuff that you have seen in previous Zone's and it serves as a real challenge for everyone. There will be new ways to die including getting shot, more trollfaces, ect. This place will take true skill and determination to conquer.

Future Calendar Plans

Well for starters I plan to have a multiplayer version released in January.

Secondly sometime next year we're thinking about adding a fun "Fighting" room where you can shoot and kill people. But that's just an idea.




BETA VERSIONS

Right now I'm using MegaUpload to test the game since my computer is messed up. I have to upload it from this and then test it on another pc. So if you guys want to see the beta just come on whenever I'm on and you might see me post a link. That's an invitation saying that you can test this with me if you please, I don't mind.



SINGLE PLAYER VERSION:
http://www.megaupload.com/?d=8IHL9KY3


2 PLAYER VERSION(SAME KEYBOARD):
http://www.megaupload.com/?d=PZPOMPOS



Multiplayer Screenshots

*******NOTE********
We do NOT have multiplayer setup yet. This is was just me and my bro on the same PC.
Also this is what we plan to have multiplayer be like(only with more people and a chat). Everyone will have the green sprite only without the admin rank. Other ones are for special beta testers and admins.

HW Productions Beta - Page 2 Ixz9tw

HW Productions Beta - Page 2 300zk20

HW Productions Beta - Page 2 Fe2s09

HW Productions Beta - Page 2 Aemzxs


So thanks and hope for a great game in the future!

~KiLLErMaN99


Last edited by KiLLErMaN99 on Sat Dec 18, 2010 3:53 am; edited 9 times in total
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HW Productions Beta :: Comments

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Re: HW Productions Beta
Post Wed Dec 08, 2010 2:18 am by GigaPudding
So this is now multiplayer. Gee ur working hard at this km. You only started like 5 days ago.
Mitsukaru
Re: HW Productions Beta
Post Wed Dec 08, 2010 2:23 am by Mitsukaru
Henry wrote:
So this is now multiplayer. Gee ur working hard at this km. You only started like 5 days ago.

It is only multiplayer for 2 people on the SAME keyboard which hasn't been released to the public yet.
music
Re: HW Productions Beta
Post Wed Dec 08, 2010 12:28 pm by music
wate so we can only do multiplayer on the same keyboard?
Mitsukaru
Re: HW Productions Beta
Post Wed Dec 08, 2010 2:06 pm by Mitsukaru
If you had payed attention to my post you would have also seen that I said it has only been released for me and my brother for fun and testing purposes. When I release the actual multiplayer version it will be for online and not the same character. Everyone keep in mind that the multiplayer version will require a lot of beta testing by everyone before it is officially released as a complete game(that I will still update).
HaZe
Re: HW Productions Beta
Post Wed Dec 08, 2010 8:44 pm by HaZe
I'll play the game once it comes out without downloading
LolICU
Re: HW Productions Beta
Post Wed Dec 08, 2010 9:08 pm by LolICU
Just a thought but something like stickarena might be easier to make into a multiplayer. Using different sprites, weapons, stats and stuff of course.
Mitsukaru
Re: HW Productions Beta
Post Wed Dec 08, 2010 9:13 pm by Mitsukaru
On Phone:

It's actually easier to make my game multiplayer xD
LolICU
Re: HW Productions Beta
Post Wed Dec 08, 2010 11:45 pm by LolICU
Well whatever you think is best Smile
avatar
Re: HW Productions Beta
Post Thu Dec 09, 2010 3:05 am by Garrett
Gewd job.
music
Re: HW Productions Beta
Post Thu Dec 09, 2010 12:07 pm by music
sprite?
Neverwinter XIII
Re: HW Productions Beta
Post Thu Dec 09, 2010 3:31 pm by Neverwinter XIII
Sounds good. I played a little bit of the game, and though it's in beta, I kinda think levels need a bit more variety. Items (if possible) perhaps...?
avatar
Re: HW Productions Beta
Post Thu Dec 09, 2010 4:49 pm by Darkprism
Yeah, like a grappling hook would be sweet!
PawnMan10
Re: HW Productions Beta
Post Thu Dec 09, 2010 7:48 pm by PawnMan10
KiLLErMaN99:

Zone C which I am producing is going to have a lot of new items to dodge and new ways of completing the level.

For example I plan to make it so that you'll have to get a key to a lock to be able to progress or stand on a switch to unlock the next level. You'll find it pretty cool.
LolICU
Re: HW Productions Beta
Post Thu Dec 09, 2010 7:58 pm by LolICU
Lol maybe an options zone to turn off music (annoying after awhile) or etc, but make it a challenge to change the settings.
avatar
Re: HW Productions Beta
Post Thu Dec 09, 2010 8:19 pm by SmoothCopyCat
KiLLErMaN99 wrote:
SmoothCopyCat wrote:
Doesn't mean i can't be a map maker..
If there was any place i would belong on this forums, it would be map making..
DON'T TAKE THIS AWAY FROM ME!

Oh I know that Smile There actually is a way you can make maps right now but I wouldn't really suggest it seeing as it would be mucho de difficult to transfer the file over to my game version. Right now it's pretty much me and my bro(PawnMan10) making maps because all the objects, sprites, and rooms are on my computer. But I'll see what I can do in the future for you.

Thats cool bro.
Let me know when you get a map editor set up, something solid, that we can work with.
Mitsukaru
Re: HW Productions Beta
Post Fri Dec 10, 2010 10:29 pm by Mitsukaru
Update: Zone C is now complete. I will add info on Zone D later. As of now we have a small preview as to what Zone D will look like.
EpicPhlamerZ
Re: HW Productions Beta
Post Sat Dec 11, 2010 3:23 pm by EpicPhlamerZ
Looks and sounds great so far man; good luck with it Smile
Gr33n
Re: HW Productions Beta
Post Sat Dec 11, 2010 7:20 pm by Gr33n
Good game, I'll be playing through C now. D soon?
Mitsukaru
Re: HW Productions Beta
Post Sat Dec 11, 2010 7:43 pm by Mitsukaru
I was actually hoping to work on that with you tomorrow.
Gr33n
Re: HW Productions Beta
Post Sat Dec 11, 2010 7:46 pm by Gr33n
Alrighty. C is pretty glitchy. The rock explosion effect is looping. Map it to true instead of false. Also, I got stuck in one spot and had to close the game. Will show you tomorrow. Level 1 on D was pretty annoying because of the name killing me:|
Mitsukaru
Re: HW Productions Beta
Post Sat Dec 18, 2010 3:54 am by Mitsukaru
*****UPDATES*****

Single player mode updated to Zone E which is currently in production



New 2 player mode for the same computer added.


Enjoy.
EpicPhlamerZ
Re: HW Productions Beta
Post Sat Dec 18, 2010 4:05 am by EpicPhlamerZ
It's sexy so far but the first level on D is killing me, virtually.
PawnMan10
Re: HW Productions Beta
Post Sat Dec 18, 2010 4:06 am by PawnMan10
Gr33n: That level is pretty hard. They get harder though.
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Re: HW Productions Beta
Post Sat Dec 18, 2010 4:19 am by Darkprism
Holy shit, that first level on D took me forever. I almost vomited up my kidney.
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Re: HW Productions Beta
Post Sun Dec 19, 2010 12:52 am by Garrett
Killer ur doing a fantastics job. But at the same time i dislike u cuz ur to sexy D:<

~snip
But no really gj.
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