Bullets travel REALLY fast. So if you put them against a wall like that you can never pass it at the exit. Also that top left arrow is going to hit the box just below it.
Bombs don't do much. Spikes would be better. And I would replace that bottom floor with spikes.
You are improving though.
EpicPhlamerZ Python
Posts : 309 HWPoints : 2287 Join date : 2010-08-13
Subject: Re: Bridge Wed Feb 02, 2011 4:38 am
KiLLErMaN99 wrote:
View>Toggle Tile View
Takes those numbers off.
anyway I see issues.
Bullets travel REALLY fast. So if you put them against a wall like that you can never pass it at the exit. Also that top left arrow is going to hit the box just below it.
Bombs don't do much. Spikes would be better. And I would replace that bottom floor with spikes.
You are improving though.
Fixed the problems you asked; thanks : )
HaZe Supreme Overlord
Posts : 950 HWPoints : 7742 Join date : 2010-07-19
Subject: Re: Bridge Wed Feb 02, 2011 8:23 pm
Numbers are annoying. Anyways, nice job on your first map,, but you could have added more stuff like spaces. It seems a little to simple