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EpicPhlamerZ
Python
EpicPhlamerZ


Posts : 309
HWPoints : 2287
Join date : 2010-08-13

Bridge Empty
PostSubject: Bridge   Bridge EmptyWed Feb 02, 2011 4:11 am

Bridge Mapnumber1
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Mitsukaru
Main Administrator
Mitsukaru


Admin '10 : Bridge Admino10
GFX Crew '10 : Bridge Gfxoft10
Recruiter '10 : Bridge Recrui10
Posts : 1328
HWPoints : 1548
Join date : 2008-06-14

Bridge Empty
PostSubject: Re: Bridge   Bridge EmptyWed Feb 02, 2011 4:15 am

View>Toggle Tile View

Takes those numbers off.

anyway I see issues.

Bullets travel REALLY fast. So if you put them against a wall like that you can never pass it at the exit. Also that top left arrow is going to hit the box just below it.

Bombs don't do much. Spikes would be better. And I would replace that bottom floor with spikes.

You are improving though.
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EpicPhlamerZ
Python
EpicPhlamerZ


Posts : 309
HWPoints : 2287
Join date : 2010-08-13

Bridge Empty
PostSubject: Re: Bridge   Bridge EmptyWed Feb 02, 2011 4:38 am

KiLLErMaN99 wrote:
View>Toggle Tile View

Takes those numbers off.

anyway I see issues.

Bullets travel REALLY fast. So if you put them against a wall like that you can never pass it at the exit. Also that top left arrow is going to hit the box just below it.

Bombs don't do much. Spikes would be better. And I would replace that bottom floor with spikes.

You are improving though.
Bridge Mapnumber1-2Fixed the problems you asked; thanks : )
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HaZe
Supreme Overlord
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HaZe


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Bridge Empty
PostSubject: Re: Bridge   Bridge EmptyWed Feb 02, 2011 8:23 pm

Numbers are annoying.
Anyways, nice job on your first map,, but you could have added more stuff like spaces. It seems a little to simple
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PostSubject: Re: Bridge   Bridge Empty

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