Zeph ~Elysium in the Sun~
Mod '10 : Posts : 862 HWPoints : 8757 Join date : 2010-07-25
| Subject: where's waldo Tue Jan 11, 2011 5:37 am | |
| i think I need a gradient map | |
|
Mitsukaru Main Administrator
Admin '10 : GFX Crew '10 : Recruiter '10 : Posts : 1328 HWPoints : 1548 Join date : 2008-06-14
| Subject: Re: where's waldo Tue Jan 11, 2011 5:40 am | |
| Too simple. That's not how you use wireframes. | |
|
Scrubby Lightning Thief
TDP4 Lead '10 : Posts : 783 HWPoints : 1387 Join date : 2010-08-14
| Subject: Re: where's waldo Tue Jan 11, 2011 5:48 am | |
| Bad use of wireframes.
Also, I don't like the scribbly pentoolings you use in all your tags. | |
|
Gr33n Golden Gamer
Gaming Mod '10 : Posts : 1513 HWPoints : 29439 Join date : 2008-06-14
| Subject: Re: where's waldo Tue Jan 11, 2011 3:24 pm | |
| I really like the render in this. Looks good Zeph. | |
|
Darkprism Wizard of the Marsh
Posts : 583 HWPoints : 4558 Join date : 2010-10-06
| Subject: Re: where's waldo Tue Jan 11, 2011 4:24 pm | |
| Wtf? Where's Waldo?
Anyways, I have no idea what they're saying about wireframes, but it looks good to me. | |
|
Neverwinter XIII Silent Intent
Assistant '10 : Member '10 : Posts : 982 HWPoints : 6345 Join date : 2010-07-24
| Subject: Re: where's waldo Tue Jan 11, 2011 4:52 pm | |
| - darkprism wrote:
- Wtf? Where's Waldo?
Anyways, I have no idea what they're saying about wireframes, but it looks good to me. You see those black lines on the left and right side of the sig? Those are wireframes. I think they look nice. Pretty good, but the text doesn't match. I'm diggin' that render... | |
|
SniperAim Earth Worm
Posts : 63 HWPoints : 663 Join date : 2011-01-11
| Subject: Re: where's waldo Wed Jan 12, 2011 9:08 pm | |
| I think the text kinds of ruins it. | |
|
Sponsored content
| Subject: Re: where's waldo | |
| |
|