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PawnMan10 Python

Posts: 354 HWPoints: 3616 Join date: 2010-07-11
 | Subject: Dead Space Character Sun Dec 05, 2010 9:09 am | |
| I made this for KiLLErMaN99's game. It's for me only though  I did it in paint so yea, here you go:  |
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Zeph ~Elysium in the Sun~

Mod '10:  Posts: 862 HWPoints: 8757 Join date: 2010-07-25
 | Subject: Re: Dead Space Character Sun Dec 05, 2010 9:52 am | |
| Looks like a lego. Also, it reminds me of this game where a stick man fights, but not bad. _________________  |
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PawnMan10 Python

Posts: 354 HWPoints: 3616 Join date: 2010-07-11
 | Subject: Re: Dead Space Character Sun Dec 05, 2010 9:57 am | |
| thanks this is for Killerman's game when this game goes multiplayer i will laugh so hard at comments like this
"ZOMG HACKER" "How you get dat armor" PLZ PLZ tell me how to get that!" |
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LolICU WHAT THE FUDGE

Posts: 541 HWPoints: 3206 Join date: 2010-10-30
 | Subject: Re: Dead Space Character Sun Dec 05, 2010 10:18 am | |
| Omg the game should TOTALLY be a stickman game, except multiplayer. |
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Mitsukaru Main Administrator

Admin '10:  GFX Crew '10:  Recruiter '10:  Posts: 1327 HWPoints: 1538 Join date: 2008-06-14
 | Subject: Re: Dead Space Character Sun Dec 05, 2010 10:19 am | |
| It looks real nice for something done in paint. |
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PawnMan10 Python

Posts: 354 HWPoints: 3616 Join date: 2010-07-11
 | Subject: Re: Dead Space Character Sun Dec 05, 2010 10:46 am | |
| It was hard too. Although when i have permission from killerman99 i shall be a sprite designer  that would make me happeh  |
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FuzzY The Chosen One

Posts: 206 HWPoints: 927 Join date: 2010-10-23
 | Subject: Re: Dead Space Character Sun Dec 05, 2010 11:19 am | |
| Very good since it was in paint
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Electrify Garden Snake

Posts: 185 HWPoints: 1559 Join date: 2010-10-28
 | Subject: Re: Dead Space Character Sun Dec 05, 2010 12:21 pm | |
| Looks really good for something done in paint. Good job. |
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PawnMan10 Python

Posts: 354 HWPoints: 3616 Join date: 2010-07-11
 | Subject: Re: Dead Space Character Sun Dec 05, 2010 2:00 pm | |
| well i have some bad news i might not be able to make a good character first i need an idea...post if you've got one  |
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LolICU WHAT THE FUDGE

Posts: 541 HWPoints: 3206 Join date: 2010-10-30
 | Subject: Re: Dead Space Character Sun Dec 05, 2010 3:16 pm | |
| Random Ideas: Masterchief Stickman Mario & other nintendo stuff That huge machine thing in Bioshock Zombie That should be enough  |
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PawnMan10 Python

Posts: 354 HWPoints: 3616 Join date: 2010-07-11
 | Subject: Re: Dead Space Character Sun Dec 05, 2010 3:22 pm | |
| hmmm zombie and masterchief speak to me the most |
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Mitsukaru Main Administrator

Admin '10:  GFX Crew '10:  Recruiter '10:  Posts: 1327 HWPoints: 1538 Join date: 2008-06-14
 | Subject: Re: Dead Space Character Mon Dec 06, 2010 3:04 am | |
| Just got an idea. You can make enemies later on if you want. I got like a ton of mini pictures for traps n stuff so we got that covered. |
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PawnMan10 Python

Posts: 354 HWPoints: 3616 Join date: 2010-07-11
 | Subject: Re: Dead Space Character Mon Dec 06, 2010 3:43 pm | |
| for example could you make a block that sets off a trap |
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PawnMan10 Python

Posts: 354 HWPoints: 3616 Join date: 2010-07-11
 | Subject: Re: Dead Space Character Tue Dec 07, 2010 1:35 am | |
| good news i will be making sprites i figured out a bunch srry cant rip off of video games |
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LolICU WHAT THE FUDGE

Posts: 541 HWPoints: 3206 Join date: 2010-10-30
 | Subject: Re: Dead Space Character Tue Dec 07, 2010 3:41 am | |
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