| Rocky Mountains | |
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Scrubby Lightning Thief
TDP4 Lead '10 : Posts : 783 HWPoints : 1387 Join date : 2010-08-14
| Subject: Rocky Mountains Wed Feb 09, 2011 12:45 am | |
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EpicPhlamerZ Python
Posts : 309 HWPoints : 2287 Join date : 2010-08-13
| Subject: Re: Rocky Mountains Wed Feb 09, 2011 4:08 am | |
| I don't think the middle part is possible: the roof is too low. | |
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Mitsukaru Main Administrator
Admin '10 : GFX Crew '10 : Recruiter '10 : Posts : 1328 HWPoints : 1548 Join date : 2008-06-14
| Subject: Re: Rocky Mountains Wed Feb 09, 2011 11:49 am | |
| *sigh*
Okay before you start making a whole bunch of impossible maps open up the demo version, go to the neon zone, and check how high your character can jump. Because you're making the simplest jumps impossible. | |
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HaZe Supreme Overlord
Posts : 950 HWPoints : 7742 Join date : 2010-07-19
| Subject: Re: Rocky Mountains Wed Feb 09, 2011 8:31 pm | |
| In my opinion, it's all alright, except that on the bottom, you should lessen the spaces so the jumps and all those are easier. | |
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Scrubby Lightning Thief
TDP4 Lead '10 : Posts : 783 HWPoints : 1387 Join date : 2010-08-14
| Subject: Re: Rocky Mountains Wed Feb 09, 2011 10:36 pm | |
| I don't think you guys are getting the ideal path that I'm trying to make in the middle. But I may be wrong..: - Spoiler:
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Mitsukaru Main Administrator
Admin '10 : GFX Crew '10 : Recruiter '10 : Posts : 1328 HWPoints : 1548 Join date : 2008-06-14
| Subject: Re: Rocky Mountains Thu Feb 10, 2011 1:07 am | |
| Those jumps are still impossible. | |
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HaZe Supreme Overlord
Posts : 950 HWPoints : 7742 Join date : 2010-07-19
| Subject: Re: Rocky Mountains Thu Feb 10, 2011 8:17 pm | |
| ^What KM said. It still seems to far and in a curvy weird path | |
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Scrubby Lightning Thief
TDP4 Lead '10 : Posts : 783 HWPoints : 1387 Join date : 2010-08-14
| Subject: Re: Rocky Mountains Thu Feb 10, 2011 10:21 pm | |
| - HaZe wrote:
- ^What KM said. It still seems to far and in a curvy weird path
It isn't called Rocky Mountains for no reason >.> | |
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EpicPhlamerZ Python
Posts : 309 HWPoints : 2287 Join date : 2010-08-13
| Subject: Re: Rocky Mountains Fri Feb 11, 2011 4:56 am | |
| My apologies for the terrible quality of the map= top left, center white spot and the small guy with random red lines in background. Super old version of paint :|. Anyways, as you can see the guy is 2x2 while the space you created for the guy to go into the small box thing is, I suppose, half the height of the normal green guy. Other than that small thing I honestly think it'd be a fun map to play on | |
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HaZe Supreme Overlord
Posts : 950 HWPoints : 7742 Join date : 2010-07-19
| Subject: Re: Rocky Mountains Fri Feb 11, 2011 7:43 pm | |
| - AfternoonRave wrote:
- HaZe wrote:
- ^What KM said. It still seems to far and in a curvy weird path
It isn't called Rocky Mountains for no reason >.> I know it's just that you should make the blocks and jumps more closer together | |
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| Rocky Mountains | |
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