| Quick Tunnel | |
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Scrubby Lightning Thief
TDP4 Lead '10 : Posts : 783 HWPoints : 1387 Join date : 2010-08-14
| Subject: Quick Tunnel Thu Feb 03, 2011 5:24 pm | |
| Spawn= Top left Tried to work with a spawn somewhere other than the bottom left. Here are the results: | |
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Mitsukaru Main Administrator
Admin '10 : GFX Crew '10 : Recruiter '10 : Posts : 1328 HWPoints : 1548 Join date : 2008-06-14
| Subject: Re: Quick Tunnel Thu Feb 03, 2011 7:42 pm | |
| Gotta stop making the arrows so close to the ground man.
And quick note: There is no flag jumping in this game. So that means this map is impossible to pass.
Try working with less difficult maps now. Maybe ones with spikes only. Zone A/B type maps. That way you can get a feel for gameplay and space usage. | |
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HaZe Supreme Overlord
Posts : 950 HWPoints : 7742 Join date : 2010-07-19
| Subject: Re: Quick Tunnel Thu Feb 03, 2011 8:02 pm | |
| In my opinion, it's okay except for the one empty square spaces | |
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LolICU WHAT THE FUDGE
Posts : 541 HWPoints : 3206 Join date : 2010-10-31
| Subject: Re: Quick Tunnel Thu Feb 03, 2011 9:22 pm | |
| - KiLLErMaN99 wrote:
Try working with less difficult maps now. Maybe ones with spikes only. Zone A/B type maps. That way you can get a feel for gameplay and space usage. Yeah lol you guys r working too complex. I don't think I've seen a single Zone A/B suitable map yet. Start at the bottom and work to the top! Practice doesn't make perfect but it sure makes you a helluva lot better | |
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Mitsukaru Main Administrator
Admin '10 : GFX Crew '10 : Recruiter '10 : Posts : 1328 HWPoints : 1548 Join date : 2008-06-14
| Subject: Re: Quick Tunnel Thu Feb 03, 2011 10:00 pm | |
| - LolICU wrote:
- KiLLErMaN99 wrote:
Try working with less difficult maps now. Maybe ones with spikes only. Zone A/B type maps. That way you can get a feel for gameplay and space usage. Yeah lol you guys r working too complex. I don't think I've seen a single Zone A/B suitable map yet. Start at the bottom and work to the top! Practice doesn't make perfect but it sure makes you a helluva lot better I've made a bunch but I don't post them. I just add them in the game. | |
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Scrubby Lightning Thief
TDP4 Lead '10 : Posts : 783 HWPoints : 1387 Join date : 2010-08-14
| Subject: Re: Quick Tunnel Thu Feb 03, 2011 10:56 pm | |
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Mitsukaru Main Administrator
Admin '10 : GFX Crew '10 : Recruiter '10 : Posts : 1328 HWPoints : 1548 Join date : 2008-06-14
| Subject: Re: Quick Tunnel Thu Feb 03, 2011 11:00 pm | |
| - AfternoonRave wrote:
- What is flag jumping?
Land on a block with your flag then jump off that. It's used in the big version. | |
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Scrubby Lightning Thief
TDP4 Lead '10 : Posts : 783 HWPoints : 1387 Join date : 2010-08-14
| Subject: Re: Quick Tunnel Thu Feb 03, 2011 11:08 pm | |
| I just played mini version. The 1st map on Zone C has it >.> | |
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Mitsukaru Main Administrator
Admin '10 : GFX Crew '10 : Recruiter '10 : Posts : 1328 HWPoints : 1548 Join date : 2008-06-14
| Subject: Re: Quick Tunnel Thu Feb 03, 2011 11:11 pm | |
| - AfternoonRave wrote:
- I just played mini version. The 1st map on Zone C has it >.>
Na. It won't work from what I've tested. And all the maps are possible. | |
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GigaPudding Garden Snake
Posts : 178 HWPoints : 1095 Join date : 2010-10-03
| Subject: Re: Quick Tunnel Fri Feb 04, 2011 1:19 am | |
| Lol'd so many spots are impossible. The figure cant fit between 2 tiles. | |
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Scrubby Lightning Thief
TDP4 Lead '10 : Posts : 783 HWPoints : 1387 Join date : 2010-08-14
| Subject: Re: Quick Tunnel Fri Feb 04, 2011 1:25 am | |
| It is 2x2. Also, there are no "impossible" spots besides the "flag jumping" | |
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Gr33n Golden Gamer
Gaming Mod '10 : Posts : 1513 HWPoints : 29439 Join date : 2008-06-14
| Subject: Re: Quick Tunnel Fri Feb 04, 2011 11:20 am | |
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Mitsukaru Main Administrator
Admin '10 : GFX Crew '10 : Recruiter '10 : Posts : 1328 HWPoints : 1548 Join date : 2008-06-14
| Subject: Re: Quick Tunnel Fri Feb 04, 2011 11:35 am | |
| - Gr33n wrote:
- Isn't is 2x3
Not the mini. | |
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